Over on Linked In, Paul Matthews shared a Pedagogy Playbook.

Paul has a powerful idea about all these strategies and it’s worth highlighting that, which I do further below.

Some Modifications

I thought Paul’s Pedagogy Playbook was great but wanted to add a few additional strategies that I’m covering in my sessions at the TCEA 2025 Convention and Exposition event. I also thought it might be fun to align them to:

  • The Phase of Learning (or Learning Intention). These include John Hattie’s Surface, Deep, and Transfer Learning phases.
  • The SOLO Taxonomy. This taxonomy is focused on describing student learning.
  • Digital Tools. I also thought I’d throw in a few digital tools.

Now, what you might find strange is that this table below was generated using The Evidence-Based Teaching Coach, an MGpt I developed using ChatGPT Custom GPT. It’s an all-purpose tool that I’ll be unveiling during my Convention sessions because, “Who wouldn’t want to have access to high-effect sized instructional strategies and how they connect to all the different components?”

Should you find errors, please feel free to drop a comment or reach out to me on BlueSky.

Reducing Strategies and Digital Tools

Special thanks to Paul Matthews for the inspiration. I DO encourage you to adopt Paul’s approach of reducing the number of strategies and technologies you use in your classroom:

This year I’m radically reducing the kinds of activities I do in class. Here’s why I made the cull and the 4 activities I’ll focus on: First, here’s the why. I spent much of my summer reflecting (I’m in Australia - it’s summer here!). I realised that I do too many tasks too infrequently. My desire for creative pedagogy wasn’t letting my students develop mastery of the different tasks. If I’m doing a different thinking routine each week, the learners spend a lot of time just trying to understand the task before they even complete it.

This is spot-on and I agree with this. It’s so tempting to try to use every strategy imaginable with your class.

A Strategies Playbook: Phases of Learning with SOLO Taxonomy

Here are the strategies. You can access a Google Docs version and get a copy.

Strategy Phase of Learning Description SOLO Taxonomy Level
Feedback Core Provide actionable information to reduce the gap between current and desired performance. Feedback can be oral, written, or through digital tools (e.g., Microsoft OneNote, Google Classroom comments, EdPuzzle). Relational
Reinforcement and Cues Core Use prompts and reinforcement strategies to emphasize key points and guide students toward goals (e.g., Nearpod, Quizlet, ClassDojo). Multistructural
Chalk Talk Surface Learning Share thoughts and questions silently by writing them down. Promotes reflection, builds ideas, and encourages connections (e.g., digital whiteboards, Padlet). Multistructural
Note-taking Surface Learning Capture key information systematically to aid recall and understanding. Tools like LunaNotes can integrate with videos for enhanced learning (e.g., LunaNotes, Microsoft OneNote). Multistructural
Quick Write Surface Learning Write briefly on a topic to organize initial thoughts or responses before sharing (e.g., Google Docs, Microsoft Word). Multistructural
Sentence Stems Surface Learning Start responses using structured sentence starters to build clear, confident communication (e.g., Google Docs, Microsoft Teams chat). Multistructural
The Jigsaw Method Surface & Deep Learning Break content into segments; students become experts on their segment and teach peers. Surface learning introduces foundational knowledge, while deep learning builds collaborative understanding (e.g., Padlet Video Record, Google Slides, Zoom Breakout Rooms). Relational
Retrieval Practice Surface Learning Recall and retrieve information through quizzes or prompts to enhance memory retention (e.g., Quizizz, Blooket, Kahoot, Podsie). Multistructural
Flipped Classroom Surface Learning Introduce foundational content through pre-class activities, enabling deeper in-class engagement (e.g., EdPuzzle, Loom, Screencastify, YouTube). Multistructural
3-2-1 Reflection Deep Learning Summarize learning by noting three learned things, two questions, and one surprising idea (e.g., Google Forms, Padlet Video Record). Relational
Reciprocal Teaching Deep Learning Engage in summarizing, questioning, clarifying, and predicting collaboratively to understand a text deeply (e.g., Google Docs for collaborative notes, Microsoft Teams). Relational
Concept Mapping Deep Learning Create visual representations of relationships between concepts to enhance understanding (e.g., Lucidchart, Padlet, Coggle). Relational
Think-Pair-Share Deep Learning Reflect, discuss with a partner, and share ideas. Enhances communication and collaborative thinking (e.g., Padlet, Zoom Breakout Rooms, Microsoft Teams). Relational
Outlining and Summarizing Deep Learning Distill main ideas and details from a text or presentation to support comprehension and retention (e.g., Microsoft Word, Google Docs, Notion). Relational
Metacognition Strategies Deep Learning Guide students to think about their own thinking processes, helping them plan, monitor, and evaluate their learning (e.g., Padlet, Google Keep, Microsoft OneNote). Relational
Classroom Discussion Deep Learning Engage in meaningful dialogue to connect ideas and deepen understanding through collaborative discourse (e.g., Zoom, Google Meet, Microsoft Teams). Relational
ABC Brainstorming Deep Learning Engage students in retrieving and organizing prior knowledge using structured brainstorming activities (e.g., digital whiteboards, Padlet). Relational
Self-Reported Grades Transfer Learning Encourage students to predict their performance and reflect on outcomes. This develops self-regulation and a growth mindset (e.g., Google Forms, Poll Everywhere, Padlet Video Record). Relational
Transfer Strategies Transfer Learning Apply learned concepts to new scenarios or contexts, fostering adaptability and deeper comprehension (e.g., Miro, Google Slides, Padlet). Extended Abstract
Service Learning Transfer Learning Combine learning objectives with community service to enhance real-world connections and application (e.g., Project management tools like Trello, Asana). Extended Abstract
Problem-Solving Teaching Transfer Learning Apply knowledge and skills to address complex problems or real-world scenarios (e.g., Minecraft Education Edition, Scratch). Extended Abstract

What other strategies would you add or include? Want to read more? Check out the Amazing Lesson Design Outline (ALDO).